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Facts: Map, Report, and The Table

INT.EXT can classify, compare, retrieve, and present facts about your screenplay. It never writes screenplay prose.

Characters, Locations, Props

The right rail builds three quiet lists directly from your pages: characters from dialogue cues, locations from scene headings, props from visible objects in action. You never maintain these lists; they follow the writing. Each section collapses when you do not want it, and each row shows how often and where the name appears.

From a row you can jump to its first, next, or last appearance in the script.

Rename, alias, and hide

You stay in charge of the lists:

  • Rename: opens a Rename Review showing every occurrence before anything changes. Apply, and the name is updated consistently across the script.
  • Add alias: tells INT.EXT that two spellings are the same person, place, or thing (MAC and MACKENZIE), merging their trails without touching your text.
  • Hide: removes an entry from the lists (a Hide Review confirms first). The script is untouched; the list just stops showing it.

Hidden something you want back? ⌘K (Ctrl+K), then Hidden Lists shows everything hidden across characters, locations, and props. Restore or forget each entry.

Script Report

The Script Report (right rail, expandable; scope toggle All / Current Scene) presents factual rows in eight sections:

SectionWhat it shows
ShapeStructure and page bands
Scene LedgerScene-by-scene facts
FlowLongest and densest scenes
CharactersDialogue cue trails
LocationsScene heading trails
PropsVisible object trails
ThreadsRepeated phrases and objects
Long BeatsLongest action and dialogue beats

Every row is backed by evidence in the script. Nothing is an opinion about your writing, and nothing suggests what to write.

Script Map

The Script Map (right rail) is the whole screenplay as a factual map: scenes in order, current-scene facts, page information, and the character, location, and prop trails, each row jumpable to its place on the page.

Evidence jumps and Jump Back

Rows in the Map, Report, and entity lists jump you to the exact block they cite. When you have followed one and want to return to where you were writing, run ⌘K, then Jump Back. Look first, then get back to the scene. No scrolling hunt.

Find in Script

⌘K, then Find in Script searches the screenplay text. Type, press Enter or Next / Previous to move between matches, Escape to close and return to the page.

Notes

⌘K, then Notes attaches a private note to the beat you are on. Notes live inside the INTX project and never appear on exported pages. There is a Clear button when a note has served its purpose.

The Table

The Table (top bar, or ⌘K, then The Table) is your private writer's surface next to the script, for material that is not on the page yet. Three tabs:

  • Scratch: a free note area for the project. Ideas, fragments, reminders.
  • Names: hold character, location, and prop names you intend to use. Add a name and it is ready before it ever appears on a page. Held Lines keeps lines you are saving; select one and press Insert Line to place it into the script at your position (there is a filter box when the list grows).
  • In Draft: tracks Table material that has made it into the script, so you can see what has been used and what is still waiting (filterable).

The Table organizes your exact material. It does not generate pages, and its contents stay inside your INTX file.

Title Page

⌘K, then Title Page edits Title, Credit, Author, Source, Draft Date, Contact, and Copyright, with a live preview of the formatted page. Saved inside the INTX project and included in PDF export.

Revisions

⌘K, then Revisions holds the early revision tools: Lock Draft to fix the current draft as a reference point, Unlock to release it, and Add Revision with a label to manage revision sets. Deeper shooting-script tooling (colored pages, revision marks on export) is deliberately later; these controls are the foundation.